Composition & Sound Design for Interactive Media and Stage.

Crafting immersive audio experiences for games, theater, and interactive media.

Selected Works & Productions

Avlunun Kralı (King of the Courtyard)
Theater Score & Ambiencetiyatrolar.com.tr ↗

Avlunun Kralı (King of the Courtyard)

Animus Tiyatro - Short Fest • Pax Sahne (2026)

Original dramatic score and atmospheric cues for a one-act tragedy contrasting childhood games in a village courtyard with the harsh reality behind locked doors.

Commedia
Chase Scene Score
Frenzy in the Dust
Cleaning Scene Score
Cultivating Chaos
Dramatic Tension Cue
Wrapped & Clumsy
Chase Scene Score II
Pastoral Relief
Scene Ambience & Motif
Prologue
5:20 Rising Unsettling Intro
Epilogue
Finale & Swelling Rain Ambience
Sovyet Çiçek Laboratuvarı (Soviet Flower Lab)
Theater Score & SFXtiyatrolar.com.tr ↗

Sovyet Çiçek Laboratuvarı (Soviet Flower Lab)

Animus Tiyatro - Short Fest • Pax Sahne (2026)

Original music and sound design exploring the blurred boundary between plant sentience, scientific ethics, and state authority.

Sofiya's Lullaby
Piano Solo - Calming the Flowers
Farewell Comrade
Closing Credits / Finale Score
Fear
Plant Distress SFX (0:38)
5 Min Intro Noise
Pre-Show Escalating Audience Drone
Rocket Rat
Game OSTitch.io ↗

Rocket Rat

Mini Jame Gam #60 (2026) • Unity 2D Platformer

High-energy soundtrack composed for a fast-paced 2D pixel-art platformer centered on bazooka-jump mechanics and boss battles.

Pre-Flight Inspection
Main Menu Theme
Not Today Whiskers
Gameplay Theme
The Final Crystal
Sound Design & Ambience Onlyitch.io ↗

The Final Crystal

Mini Jam 220: Crystal • Unity (2026)

Full environmental sound design, mine atmosphere loops, act transition stingers, and rhythm-based skill check audio feedback.

Usual Background Loop
Mine Environment Ambience
Lone Background Loop
Isolated Deep Mine Loop
Act Transition 1
Instrumental Scene Stinger I
Act Transition 2
Instrumental Scene Stinger II
Interactive Gameplay SFX Triggers:
Nine Stages of Heaven
Game OST

Nine Stages of Heaven

Indie Game Project (2026)

Thematic menu composition and climactic late-game soundtrack crafted for an independent game project.

Main Menu (Main Title)
Opening Menu Theme
Trapped with High Hopes
Endgame / Climax Score

Autonomous Works & Streaming

Uncultivated
Uncultivated
Autonomous Single / Concept Piece
Fine Flow
Fine Flow
Autonomous Single / Instrumental

All original soundtracks, theatrical scores, and albums are streaming on major platforms.

Profile & Musical Architecture

Composer and sound designer focusing on narrative-driven game scores, theatrical productions, and electroacoustic composition. Combining formal musicological analysis (Sorbonne Université) with modern synthesis and modular audio workflows.

Available for original soundtrack scoring, interactive audio implementation, and stage sound design collaborations in Paris and internationally.

Production & Synthesis

Ableton Live 12 SuiteFL StudioReaPlugs DSPSound Design & Foley

Domains & Theory

Interactive Game LoopsTheatrical CuesFormal MusicologyAcoustic Arrangement
Arhan Bora Egemen - Select a TrackReady to play
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