
Avlunun Kralı (King of the Courtyard)
Original dramatic score and atmospheric cues for a one-act tragedy contrasting childhood games in a village courtyard with the harsh reality behind locked doors.
Crafting immersive audio experiences for games, theater, and interactive media.

Original dramatic score and atmospheric cues for a one-act tragedy contrasting childhood games in a village courtyard with the harsh reality behind locked doors.

Original music and sound design exploring the blurred boundary between plant sentience, scientific ethics, and state authority.

High-energy soundtrack composed for a fast-paced 2D pixel-art platformer centered on bazooka-jump mechanics and boss battles.

Full environmental sound design, mine atmosphere loops, act transition stingers, and rhythm-based skill check audio feedback.

Thematic menu composition and climactic late-game soundtrack crafted for an independent game project.


Composer and sound designer focusing on narrative-driven game scores, theatrical productions, and electroacoustic composition. Combining formal musicological analysis (Sorbonne Université) with modern synthesis and modular audio workflows.
Available for original soundtrack scoring, interactive audio implementation, and stage sound design collaborations in Paris and internationally.